This 25th anniversary edition of Steven Levy’s classic book traces the exploits of the computer revolution’s original hackers — those brilliant and eccentric nerds from the late 1950s through the early ’80s who took risks, bent the rules, and pushed the world in a radical new direction. With updated material from noteworthy hackers such as Bill Gates, Mark Zukerberg, Richard Stallman, and Steve Wozniak, Hackers is a fascinating story that begins in early computer research labs and leads to the first home computers.
Levy profiles the imaginative brainiacs who found clever and unorthodox solutions to computer engineering problems. They had a shared sense of values, known as “the hacker ethic,” that still thrives today. Hackers captures a seminal period in recent history when underground activities blazed a trail for today’s digital world, from MIT students finagling access to clunky computer-card machines to the DIY culture that spawned the Altair and the Apple II.
Steven Levy’s classic book explains why the misuse of the word “hackers” to describe computer criminals does a terrible disservice to many important shapers of the digital revolution. Levy follows members of an MIT model railroad club–a group of brilliant budding electrical engineers and computer innovators–from the late 1950s to the mid-1980s. These eccentric characters used the term “hack” to describe a clever way of improving the electronic system that ran their massive railroad. And as they started designing clever ways to improve computer systems, “hack” moved over with them. These maverick characters were often fanatics who did not always restrict themselves to the letter of the law and who devoted themselves to what became known as “The Hacker Ethic.” The book traces the history of hackers, from finagling access to clunky computer-card-punching machines to uncovering the inner secrets of what would become the Internet. This story of brilliant, eccentric, flawed, and often funny people devoted to their dream of a better world will appeal to a wide audience.